We the Lost App
Mar. 18th, 2014 10:28 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player Name: Terri
Preferred Pronouns?: she/her
Player Contact: Contact Page
Other characters in play? Bertie Wooster (Jarjammed AU)
Character Name: "Brimstone" (Zoe Alleyne Washburne)
Canon: Firefly
Game Transplant: Changed
Original App: Located Here
Game Summary: Set in the New World of Darkness setting of Changeling: The Lost, Changed began with characters 'waking up' from a long slumber as an object/pet/servant within the house of their Fae keeper. They had been stolen away from their native realities into Arcadia, the land of the Fae, and made into whatever their keeper wanted. The return of a single memory of their life before Arcadia, before they found themselves in the possession of the Keeper, raised them when the Keeper had disappeared for an indeterminate amount of time. The goal of the newly wakened changelings was to regain all of their lost memories, to escape the Keeper's house, and to return to the worlds that the could only dimly remember. Oh, and try not to kill each other along the way.
How long was your character in Game: Approximately 3 months (due to the time ratio, this amounts to a little more than a month for actual time within the game.)
History of Character in their Game:
The rifle's first memory was one of battle. She saw herself as something not a rifle - something human - fighting beside others as they died under the fire of the enemies descending from above. She had no name for this place or the people who were there, only the memory of what took place.
Fresh off of this, her first encounter with another changeling was the hearth fire. As he was panicking with his own memory, and she was poorly equipped to handle that, they had something of a rough start that carried onward. Her subsequent encounters went more smoothly, though, as she explored the house in her new spiritual form. She was still a rifle, after all, the memory of being able to touch and have senses was a very distant one, indeed. She came into contact with two young people that awakened in her a sense of familiarity and a desire to protect: a bird-girl the rifle named Angel, and a search light-boy she named Lights.
She and Lights ended up becoming much closer after their first encounter when he was wandering the library (the place the rifle had chosen to make camp in the house), trying desperately to fall asleep. She offered to stand guard for him to put his mind at ease and recommended wrapping himself up in a curtain to block out the sensory input his illuminated body provided. They became regular companions, guarding each other as they slept.
Being proactive, the rifle eventually grew weary of simply existing in her newly-awakened state. She organized a group of people to help her search the Keeper's bedroom for clues on his disappearance and where he'd gone. During this, she met a young page, a servant she named Huo, and who gave her the name Brimstone in return. She liked it well enough, so she kept it.
During the search of the Keeper's room, Brimstone had a flash of memory from her time in the Keeper's possession. She remembered a frantic discussion about the defense of the house and then being loaded with bullets that burned her to her soul. She was a good rifle for the Keeper, though, she had endured it, and when he'd taken her outside and shot her, she knew her aim was true for wherever the bullets were bound. The memory left Brimstone feeling confused, angry, and worried. She had told herself when she'd woken with her memory that she hated the Keeper, a man who had stolen her away from the battlefield when her allies had needed her most. She tried to shake the sense off as she led her fellow changelings to the place where the Keeper had loaded her. They found a secret chamber filled with strange objects and the body of a winged woman who appeared to be dead, but her body had not decayed. The room also yielded a box that Brimstone felt drawn to. In it, she found a single bullet, one that hurt to hold and which burned as her memory had. She wrapped it in cloth and kept it.
After that, the house, a changeling called Mason, sent out an attack of vines to try to trap all of the changelings in the house and send them back to sleep. Brimstone fought as best she could, coming to the aid of several others, including a typewriter named Wordsworth who again reminded her of someone with his wit and humor. He fell to the vines, but she kept going, encountering the record-player, Vinyl, and holding out to the last with him.
When they were taken by the vines, they fell into a dream state where they were able to wander between their own dreams and others. Several people wandered into Brimstone's dream, one being Wordsworth. It was with him, as they explored a vast metal ship, that Brimstone recalled that it was a place called Serenity. This ship among the stars was her home, a place of belonging and family and hope in the darkness.
The vines were eventually brought down by some of the more fiery members of the changeling ranks. Life in the house of the Keeper settled down until Lights found Huo's corpse in the secret chamber they'd discovered. The page seemed to have eaten some of the things in the room. Brimstone and Lights hid the rest of the edible items to prevent further corpsification of their allies and Brimstone took Huo to the garden to bury. Only the page didn't stay dead. Just as she was covering them, Huo seemed to wake up, rising from the apparent dead. They had no idea how this happened, but it was Brimstone's first introduction to the concept that death was not a permanent thing for changelings.
After this revelation, another plant-based attack came, this time in the form of flowers that had the power to affect emotions. Brimstone ended up getting dosed with anger, paranoia, and fear. She and Angel ended up destroying much of the lounge furniture, and Brimstone ended up trying to attack or guard enemies and allies, respectively. The flowers did eventually wear off, leaving Brimstone feeling wrung out and humiliated for the way she'd acted.
In an effort to do something constructive after her destruction, Brimstone organized another search, this time of the grand hall where there were doors upon doors leading to different parts of the house. The search party turned up several promising leads, but they ended up dead-ending in fairly short order.
This didn't deter Brimstone, but she was entirely pulled off her track when darkness suddenly overtook the house and Mason went silent. In the darkness, nightmares and memories lurked. Everything started going wrong very suddenly when one of the other changelings, a young fairest girl with oracular powers, was murdered. Her heart was cut out and missing. Brimstone helped to lead the investigation into this, going out with her fellow changelings, particularly Lights and Angel, to find the killer. They went back to the secret chamber to check on the known dead body there and found that a hole had been cut into her and the oracle's heart within it. Thinking this very odd, indeed, they left Lights to guard the body while they went to inform the rest of the group what they'd found.
Unfortunately, Lights was the next victim to fall. When Brimstone and some others returned to the spot, they found the searchlight dead, his heart cut out along with his voice box. The oracle's heart had disappeared once more and in the secret chamber corpse's body, the murderer had stuffed Lights' voice box. Anger at the loss of one of her closest allies led Brimstone to redouble her efforts. But in the dark, memories began to creep up upon her. Memories of monsters in the dark spaces of the universes, ones without pity. Madmen who only lived to bleed and hunt and kill and destroy. She remembered the Reavers, the fear of them coming to her as she worried that they might be the ones behind all this.
The third murder cut short these worries, though. Another fairest fell, this one with a witness to the crime. With his help, Brimstone and the others tracked the murderer to the kitchen. It was the kitchen fire's doing. He was using a dagger - claimed to be possessed by it - that had been in the secret chamber, to murder the changelings and cut out their hearts for a ritual. It seemed to be one designed to unleash the power of the spirit in the dagger further. Brimstone and several others worked together to rescue the hearts and put down the kitchen fire. Once they'd thwarted him, the darkness lifted and the changelings returned the hearts to their rightful owners. This ended in the changelings returning to life. Brimstone had a literally heartfelt reunion with Lights and resolved to keep him safe in the future. First and foremost by training him in self-defense.
Life after the murders continued on in relative quiet for some time with Brimstone and the others exploring new rooms in the house that had opened. Eventually, though, yet another turn was in store. A creeping cold came over the house. Snow began to fall. Nothing unmanageable, but Brimstone looked upon it as an insidious threat. Mason was once more silent on the matter, and it's at this point as the looming threat of something greater began to manifest that I'll be drawing Brimstone from.
How did they change from their canon personality wise (Please explain what caused it to happen?)
Changeling objects are some of the most removed from what they once were as humans. Zoe was turned into a rifle. All she knew for countless years was her purpose as the Keeper's protector and weapon. She had only the most limited sense of hearing and place in this form. This has translated over to her being out of sync with and not quite understanding emotions. However, she is intensely protective of those who remind her of her old crew in some way, even if this is not on a conscious level. Angel - Nausicaa - reminded her of Kaylee. Lights - Sollux - reminded her of some combination of Mal and Wash. Wordsworth - Keats - reminded her of Wash. She doesn't entirely understand visual cues, either, and she is extremely tactile, wanting to touch anything that looks interesting, with or without permission.
As a rifle, she also has an even more battle-oriented mentality than her counterpart. She rarely bothers with anything resembling diplomacy before simply shooting someone.
How did they change from their canon physically (Please explain what caused it to happen?):
The power of the Fae warped Zoe into a rifle. That is her physical form. She has a spiritual one that is different from what she was originally. She is now a woman with skin made of gunmetal and wood, eyes like silver bullets, and hair like twists of dark iron.
Thanks to the Wyrd, she will have a mask that has her looking like she did as a human. To anyone who can see through illusions or Fae magic, though, they'll see her true form.
Powers: Zoe's rifle form is nigh indestructible thanks to the Fae magic placed upon it. It also has an unlimited supply of bullets that explode on contact. She can load it with other types of bullets if she has them (e.g., the cold iron bullet), but she had yet to try this. Her spirit form is also pretty hardy. It's metallic, so it can take a beating. Electricity has a tendency to make her flip, though, because it doesn't play nice with her metal or her wooden parts.
The extent of her changeling abilities were not explored in-game, but she has the ability to hear what her rifle form is hearing and generally have a sense of what it is feeling when it is away from her spiritual form. If someone fires it, she will know, but she wouldn't be able to pinpoint where that person is without some auditory or tangible clue that her rifle form could pick up. Additionally, like all those with fae magic, she has the ability to make magically binding contracts such that breaking them is impossible or will result in terrible consequences. She is not aware of this ability. She also has some extremely basic abilities in oneiromancy - dreamwalking. She is at a level that she can only wander into dreams on occasion and is unable to effect much change, only act as an observer.
Possessions:
- Her rifle form
- A cold iron bullet
- A cloth belt
- One of Angel's feathers
- A pair of shades she and Lights found
Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: Brimstone remembers Serenity as a home
Sample Two: Angel and Brimstone talk world views over chess and the problems with pacifism/fighting
Sample Three: After finding the murderer and heart thief, Brimstone guns him down mercilessly.
Notes: None!
Preferred Pronouns?: she/her
Player Contact: Contact Page
Other characters in play? Bertie Wooster (Jarjammed AU)
Character Name: "Brimstone" (Zoe Alleyne Washburne)
Canon: Firefly
Game Transplant: Changed
Original App: Located Here
Game Summary: Set in the New World of Darkness setting of Changeling: The Lost, Changed began with characters 'waking up' from a long slumber as an object/pet/servant within the house of their Fae keeper. They had been stolen away from their native realities into Arcadia, the land of the Fae, and made into whatever their keeper wanted. The return of a single memory of their life before Arcadia, before they found themselves in the possession of the Keeper, raised them when the Keeper had disappeared for an indeterminate amount of time. The goal of the newly wakened changelings was to regain all of their lost memories, to escape the Keeper's house, and to return to the worlds that the could only dimly remember. Oh, and try not to kill each other along the way.
How long was your character in Game: Approximately 3 months (due to the time ratio, this amounts to a little more than a month for actual time within the game.)
History of Character in their Game:
The rifle's first memory was one of battle. She saw herself as something not a rifle - something human - fighting beside others as they died under the fire of the enemies descending from above. She had no name for this place or the people who were there, only the memory of what took place.
Fresh off of this, her first encounter with another changeling was the hearth fire. As he was panicking with his own memory, and she was poorly equipped to handle that, they had something of a rough start that carried onward. Her subsequent encounters went more smoothly, though, as she explored the house in her new spiritual form. She was still a rifle, after all, the memory of being able to touch and have senses was a very distant one, indeed. She came into contact with two young people that awakened in her a sense of familiarity and a desire to protect: a bird-girl the rifle named Angel, and a search light-boy she named Lights.
She and Lights ended up becoming much closer after their first encounter when he was wandering the library (the place the rifle had chosen to make camp in the house), trying desperately to fall asleep. She offered to stand guard for him to put his mind at ease and recommended wrapping himself up in a curtain to block out the sensory input his illuminated body provided. They became regular companions, guarding each other as they slept.
Being proactive, the rifle eventually grew weary of simply existing in her newly-awakened state. She organized a group of people to help her search the Keeper's bedroom for clues on his disappearance and where he'd gone. During this, she met a young page, a servant she named Huo, and who gave her the name Brimstone in return. She liked it well enough, so she kept it.
During the search of the Keeper's room, Brimstone had a flash of memory from her time in the Keeper's possession. She remembered a frantic discussion about the defense of the house and then being loaded with bullets that burned her to her soul. She was a good rifle for the Keeper, though, she had endured it, and when he'd taken her outside and shot her, she knew her aim was true for wherever the bullets were bound. The memory left Brimstone feeling confused, angry, and worried. She had told herself when she'd woken with her memory that she hated the Keeper, a man who had stolen her away from the battlefield when her allies had needed her most. She tried to shake the sense off as she led her fellow changelings to the place where the Keeper had loaded her. They found a secret chamber filled with strange objects and the body of a winged woman who appeared to be dead, but her body had not decayed. The room also yielded a box that Brimstone felt drawn to. In it, she found a single bullet, one that hurt to hold and which burned as her memory had. She wrapped it in cloth and kept it.
After that, the house, a changeling called Mason, sent out an attack of vines to try to trap all of the changelings in the house and send them back to sleep. Brimstone fought as best she could, coming to the aid of several others, including a typewriter named Wordsworth who again reminded her of someone with his wit and humor. He fell to the vines, but she kept going, encountering the record-player, Vinyl, and holding out to the last with him.
When they were taken by the vines, they fell into a dream state where they were able to wander between their own dreams and others. Several people wandered into Brimstone's dream, one being Wordsworth. It was with him, as they explored a vast metal ship, that Brimstone recalled that it was a place called Serenity. This ship among the stars was her home, a place of belonging and family and hope in the darkness.
The vines were eventually brought down by some of the more fiery members of the changeling ranks. Life in the house of the Keeper settled down until Lights found Huo's corpse in the secret chamber they'd discovered. The page seemed to have eaten some of the things in the room. Brimstone and Lights hid the rest of the edible items to prevent further corpsification of their allies and Brimstone took Huo to the garden to bury. Only the page didn't stay dead. Just as she was covering them, Huo seemed to wake up, rising from the apparent dead. They had no idea how this happened, but it was Brimstone's first introduction to the concept that death was not a permanent thing for changelings.
After this revelation, another plant-based attack came, this time in the form of flowers that had the power to affect emotions. Brimstone ended up getting dosed with anger, paranoia, and fear. She and Angel ended up destroying much of the lounge furniture, and Brimstone ended up trying to attack or guard enemies and allies, respectively. The flowers did eventually wear off, leaving Brimstone feeling wrung out and humiliated for the way she'd acted.
In an effort to do something constructive after her destruction, Brimstone organized another search, this time of the grand hall where there were doors upon doors leading to different parts of the house. The search party turned up several promising leads, but they ended up dead-ending in fairly short order.
This didn't deter Brimstone, but she was entirely pulled off her track when darkness suddenly overtook the house and Mason went silent. In the darkness, nightmares and memories lurked. Everything started going wrong very suddenly when one of the other changelings, a young fairest girl with oracular powers, was murdered. Her heart was cut out and missing. Brimstone helped to lead the investigation into this, going out with her fellow changelings, particularly Lights and Angel, to find the killer. They went back to the secret chamber to check on the known dead body there and found that a hole had been cut into her and the oracle's heart within it. Thinking this very odd, indeed, they left Lights to guard the body while they went to inform the rest of the group what they'd found.
Unfortunately, Lights was the next victim to fall. When Brimstone and some others returned to the spot, they found the searchlight dead, his heart cut out along with his voice box. The oracle's heart had disappeared once more and in the secret chamber corpse's body, the murderer had stuffed Lights' voice box. Anger at the loss of one of her closest allies led Brimstone to redouble her efforts. But in the dark, memories began to creep up upon her. Memories of monsters in the dark spaces of the universes, ones without pity. Madmen who only lived to bleed and hunt and kill and destroy. She remembered the Reavers, the fear of them coming to her as she worried that they might be the ones behind all this.
The third murder cut short these worries, though. Another fairest fell, this one with a witness to the crime. With his help, Brimstone and the others tracked the murderer to the kitchen. It was the kitchen fire's doing. He was using a dagger - claimed to be possessed by it - that had been in the secret chamber, to murder the changelings and cut out their hearts for a ritual. It seemed to be one designed to unleash the power of the spirit in the dagger further. Brimstone and several others worked together to rescue the hearts and put down the kitchen fire. Once they'd thwarted him, the darkness lifted and the changelings returned the hearts to their rightful owners. This ended in the changelings returning to life. Brimstone had a literally heartfelt reunion with Lights and resolved to keep him safe in the future. First and foremost by training him in self-defense.
Life after the murders continued on in relative quiet for some time with Brimstone and the others exploring new rooms in the house that had opened. Eventually, though, yet another turn was in store. A creeping cold came over the house. Snow began to fall. Nothing unmanageable, but Brimstone looked upon it as an insidious threat. Mason was once more silent on the matter, and it's at this point as the looming threat of something greater began to manifest that I'll be drawing Brimstone from.
How did they change from their canon personality wise (Please explain what caused it to happen?)
Changeling objects are some of the most removed from what they once were as humans. Zoe was turned into a rifle. All she knew for countless years was her purpose as the Keeper's protector and weapon. She had only the most limited sense of hearing and place in this form. This has translated over to her being out of sync with and not quite understanding emotions. However, she is intensely protective of those who remind her of her old crew in some way, even if this is not on a conscious level. Angel - Nausicaa - reminded her of Kaylee. Lights - Sollux - reminded her of some combination of Mal and Wash. Wordsworth - Keats - reminded her of Wash. She doesn't entirely understand visual cues, either, and she is extremely tactile, wanting to touch anything that looks interesting, with or without permission.
As a rifle, she also has an even more battle-oriented mentality than her counterpart. She rarely bothers with anything resembling diplomacy before simply shooting someone.
How did they change from their canon physically (Please explain what caused it to happen?):
The power of the Fae warped Zoe into a rifle. That is her physical form. She has a spiritual one that is different from what she was originally. She is now a woman with skin made of gunmetal and wood, eyes like silver bullets, and hair like twists of dark iron.
Thanks to the Wyrd, she will have a mask that has her looking like she did as a human. To anyone who can see through illusions or Fae magic, though, they'll see her true form.
Powers: Zoe's rifle form is nigh indestructible thanks to the Fae magic placed upon it. It also has an unlimited supply of bullets that explode on contact. She can load it with other types of bullets if she has them (e.g., the cold iron bullet), but she had yet to try this. Her spirit form is also pretty hardy. It's metallic, so it can take a beating. Electricity has a tendency to make her flip, though, because it doesn't play nice with her metal or her wooden parts.
The extent of her changeling abilities were not explored in-game, but she has the ability to hear what her rifle form is hearing and generally have a sense of what it is feeling when it is away from her spiritual form. If someone fires it, she will know, but she wouldn't be able to pinpoint where that person is without some auditory or tangible clue that her rifle form could pick up. Additionally, like all those with fae magic, she has the ability to make magically binding contracts such that breaking them is impossible or will result in terrible consequences. She is not aware of this ability. She also has some extremely basic abilities in oneiromancy - dreamwalking. She is at a level that she can only wander into dreams on occasion and is unable to effect much change, only act as an observer.
Possessions:
- Her rifle form
- A cold iron bullet
- A cloth belt
- One of Angel's feathers
- A pair of shades she and Lights found
Please provide three samples from your previous game, at least one will have to be third person with context:
Sample One: Brimstone remembers Serenity as a home
Sample Two: Angel and Brimstone talk world views over chess and the problems with pacifism/fighting
Sample Three: After finding the murderer and heart thief, Brimstone guns him down mercilessly.
Notes: None!