Memory Regains
Jul. 24th, 2013 07:19 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
1. The Loss at the Battle of Serenity Valley (+1)
Brimstone remembers that her hands were not metallic and that the people around her looked more like servants than possessions. She remembers ships giant descending from the sky and raining fire. There are bodies all around her, only a few left standing, and a sense of dread and hopelessness in the pit of her stomach.
2. Bearing the Pain for the Keeper (Durance Memory) (+1)
Brimstone remembers hearing the Keeper talk about some kind of trouble and needing to assist the outside guards while he rested in the Hearth Room. She remembers him ordering that she be loaded and that another voice pleaded not to have to be the one to do it. Then, pain, a burn that cuts through her body, and fumbling hands that are not her owners before the Keeper takes her up and fires.
3. Serenity (+2)
Brimstone remembers a great metal ship with stars in the windows. She does not know why or how, but it is home, family, safety, and love. She remembers that Serenity is the place that she belongs and where she is needed.
4. Reavers (+3)
Brimstone remembers that the Reavers are monsters in the dark, something that she fears and that she might be better off dead than meeting. She remembers what they do to people most of all, though she can't recall what they look like.
Brimstone remembers that her hands were not metallic and that the people around her looked more like servants than possessions. She remembers ships giant descending from the sky and raining fire. There are bodies all around her, only a few left standing, and a sense of dread and hopelessness in the pit of her stomach.
2. Bearing the Pain for the Keeper (Durance Memory) (+1)
Brimstone remembers hearing the Keeper talk about some kind of trouble and needing to assist the outside guards while he rested in the Hearth Room. She remembers him ordering that she be loaded and that another voice pleaded not to have to be the one to do it. Then, pain, a burn that cuts through her body, and fumbling hands that are not her owners before the Keeper takes her up and fires.
3. Serenity (+2)
Brimstone remembers a great metal ship with stars in the windows. She does not know why or how, but it is home, family, safety, and love. She remembers that Serenity is the place that she belongs and where she is needed.
4. Reavers (+3)
Brimstone remembers that the Reavers are monsters in the dark, something that she fears and that she might be better off dead than meeting. She remembers what they do to people most of all, though she can't recall what they look like.